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Touring Old School RuneScape, where 2007 never stopped from SkyblueDR's blog

I am doing sit-ups to get a demonic drill teacher who would like to get me in tip-top shape so that I can join his military corps. Quite a very long time back, this was one of several random events concocted as a means to deal with the great number of bots that set up shop in RS Gold, back when it was plain RuneScape. They ceased being effective after a month or two. 14 years after they stopped being helpful, they persist.


"We kept them since the players enjoyed them," states Mark Ogilvie, RuneScape design manager. "They are a part of the fabric of the universe." It's a familiar story in a game that exists since players voted for its own revival. Old School RuneScape was originally made to be a duplicate of the game as it had been at 2007--an exact replica made to lure nostalgic adventurers. It is not a picture of the world as it was, however, as it is still a living game with upgrades, additional quests and even a new continent appearing. It's in a visually odd position, growing alongside its successor, RuneScape 3.


"These players, when they log in the game, it's muscle memory. Everything is where they expect it to be, and the game plays with the way that they remember. While all that nostalgia is still there in the new RuneScape, it's hidden behind this veil of updates. This feels like another game." When you leave the tutorial islandwith its fundamental lessons about the best way best to proceed, fight and level up your abilities, you're dropped in Lumbridge, outside a castle, and you just select a direction. You might remember that there are rats in the kitchen cellar (obviously you will find ), along with a pursuit from the Duke's chef that will send you around the surrounding area to find ingredients for a cake.


Generally, Jagex generates content targeted at the typical player level, so the majority of the low level quests were considered outdated in 2007. They're also the most finished quests in the game, being the very first things new players come across, so it is even more important that they fit players' memories of them.


As I run around, hunting down flour and eggs, Ogilvie points out some goblins lurking behind a weapon, menacing farmers. The little ne'er-do-wells are having a bit of trouble getting past the barrier. They do not seem happy about it, but from Buy RuneScape Gold where I'm standing, they can't get near me. "This is where quite a great deal of players start their early ranging livelihood, by sitting behind one of these small fences and shooting the goblins with their bow and arrow," he explains. "The route-finding has ever been quite strange in RuneScape, but once we try to alter it the players always beg us not to, so we have not."



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By SkyblueDR
Added May 3

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